A damning deal with Othynn, a great and terrible Arch-Demon, has left Jack powerful beyond her wildest imaginings.
Calling himself the "Demon King", Othynn gave her enhanced strength, fitting for a warrior such as herself. Jack is capable of withstanding damage that would kill another being, and while she is still killable, it is a definite challenge to do so.
Othynn, being a demon that deals with the valor of warriors and the battlefield, has given Jack the ability to boost the strength of those that she fights with. Jack can call upon her bond with Othynn and those she fights alongside will find their speed, agility, and strength raised to three-fourths of her level. They are not as durable as she is, but they are more than capable of taking and giving hits. (OOC permission will be gained before ability is used.)
Jack's eye is missing, replaced by a physical marker of her deal with Othynn. If Jack removes the patch and closes her other, functioning, eye, she is capable of 'focusing' the red rings in the darkness, which enables her to see eight times better than the usual human can. Jack can see things up to 3 kilometers away if she focuses in this way--she calls it Hawk's Eye.
Othynn is an arch-demon that deals in the ways of warfare, and he has granted Jack a fearsome boon: she can call upon their bond to send herself into a furious berserk state, dealing out massive damage and capable of ripping things apart with her bare hands. The activation of this ability is immediately noticeable, as Jack's eye bursts and begins to glow in alternating shades of red. Her functioning, human, eye is also knocked out as well, with two great dark pits opening in her face (essentially). While in this Berserk state, Jack is incredibly, incredibly hard to stop, with the ability to take damage that would normally kill her and keep running with little problem. However,
once the ability wears off Jack immediately sustains all damage inflicted on her during the battle--at once. This usually kills her, and as such, she is hesitant to use it--she comes back from death, but dying is still unpleasant.
Othynn's final ability is Retrocognition. If Jack touches a person, she can 'see' into their soul, discerning their history and key points of their past. She can pick up on the history of an object by touching it, as well. She witnesses all events from the point of view of the thing she touches--if she uses this on a sword, she can see the sword being used throughout history. If she uses it on a person, she sees the past through their eyes, getting the truth of events. (OOC permission will be gained before Retrocognition is used in a way that effects other characters).
CONTRACT: DRAUGR DEMON
Her lesser deal with a Draugr demon has left Jack in a rather interesting spot. Due to the nature of a Draugr, Jack possesses Resurrective Immortality; one can strike her down, but she will rise again, eventually piecing herself together regardless of the damage done to her body. She will remain in the state of being "dead" for a longer time depending on the amount of damage done to her, and this does not prevent her from taking damage, but it does render her without the ability to truly die.
In addition, Jack is immune to the effects of the cold. This includes all attempts to chill her body to any temperature--the sole exception to the rule of "if she takes enough damage to kill her, she dies". Jack can withstand freezing temperatures for hours on end with zero negative effects. Powers based in Ice will still deal physical damage to her, but she will not take any temperature-related/cooling/flash-freeze effects from any of them.
The Draugr demon gave Jack the ability to embue any weapon with ice. Any weapon that comes into her hands becomes a weapon of the cold, emanating chill and slicing ice particles into the flesh of those she fights against. These ice edges are serrated and highly uneven.
Due to her natural Sillage ability, Jack is capable of summoning small, area-contained ice storms due to her contract with Draugr. This sends shards of ice flying through the air, and freezes the environment around her. When outdoors, it effects a three-meter radius; when indoors, it fills the room she's in and goes no further, meaning a hallway is safe if one can get out of the room and into a hall.
HUMAN ABILITY: COLD CALLER -- Jack's only ranged skill. Jack is capable of summoning shards of ice from the air, essentially weaponizing the airborne moisture in several areas. If the air is dry, Jack will call upon the water table underfoot, which results in the ice coming up from beneath. Either way, Jack summons large, solid spear-shards of frozen water and weaponizes them, capable of throwing them at her opponents. Due to Jack's pact with Othynn, she can throw these spears as far as her changed eye can see, as the ice follows the trajectory of her changed eye and her body will act to throw the ice.
BATTLE SKILL: Raised since childhood to be a defender for her sister, ready to die for the Kaczmar family, Jack fights like a seasoned soldier. She has also grown use to her sillage and demonic-based abilities, with a mastery of all of them.
INSTINCT: Jack may not be the smartest tool in the shed, so to speak, but her instinct is strong. It's hard to trick her when she suspects something is wrong, but if one can keep her from suspecting...
CHARISMA: Girl's just got natural charisma, most of the time. People may not like her because she's an abrasive jackass, sure, but she's a charismatic abrasive jackass.