|Help Search Members Calendar Shoutbox|
|Welcome Guest ( Log In | Register )||Resend Validation Email|
Neopolitan (RWBY) and O-Chan (Hiiro No Kakera)
Wears a black choker with a black ornate heart that seals away a demonic energy split between her and Alexander Rae.
Bellicosa- Elysian - When it isn't in use, it take a simple form of a laced parasol that Eris carries with her everywhere she goes. In this form, the parasol can be used as something like a shield and will block or repel most attacks, especially projectiles of some sort. But when activated, it takes the form of two bladed chakrams with silver and black handles.
Fire: She is able to infuse her kitsune magic and sillage to set the bladed portions on fire during use. Being able to combine both her race's ability along with sillage helps with conserving and balancing her sillage and energy.
Boomerang: If the chakrams are thrown, they will always either return to her like a boomerang or she can call them back if they get lodged into something such as a wall, etc.
Transformation: Eris has the ability to take the form of anyone, though she typically favors her normal look, (Her PB) Or her fox form.
Intelligence: Kitsune are known for their intellect, though it is likely largely thanks to their lifespans.
Telepathy: Eris can project her thoughts to other people so long as she knows them (name, what they look like) or she can see them.
Dream Invasion: She is able to put herself into other's dreams. Typically she can use this to simply observe and try and learn more about the individual, but she can also make herself a known presence in the dream to implant ideas/thoughts/suggestions.
Fire: Has the ability to call upon flames which she can then manipulate. On occasion, this power can be influenced by her emotion, and therefore could pose a danger if she is to lose her cool.
Illusion Magic: Eris has the ability to make someone see what she wants them to see, and sometimes the things in this alternative vision can be felt as well. It takes a lot of focus, so in order to utilize this ability in the way of forcing someone to see a whole new world, she wouldn't be able to be interrupted or distracted. This means using her ability like this in a large-scale battle would be extremely dangerous for her and easy to break. She can however, do much smaller scale things like conjure a perceived 'monster' into the battle that when it attacks can make the attacked FEEL pain despite the wound not actually being there. These can be broken by other illusion magic users who can counteract hers. (OOC permission required)
Observance: Eris being the previous commander of patience, has a keen eye. She takes her time in battle and has a canny ability to analyze her opponents moves and make quick decisions on how to attempt to counter or predict them.This doesn't mean she can always do so however. (ie: if they are too fast for her to keep up with, despite knowing what she needs to do.)
Eris is a patient and calculating woman, who prefers to sit back and wait for the 'right' time to make a move. She's kind, protective and someone who likes to analyze her surroundings and challenges. This being said, she's very perceptive and can pick up on small queues that could give light to the bigger picture. Much of this is attributed to many years of life and slowly learning more and more about how the world works.
Outside of battle she's kind, caring, playful and loves to tease those she's close to. She's usually a stickler for the rules, but that is typically due to her liking the concept of order. She believes that order is the only way to provide a peaceful and content reality for everyone, but this doesn't mean that occasionally her personal judgement isn't used.
During battle she's cold, calculating, and ruthless. She doesn't let up and is very focused on what she does. Mercy isn't really something she carries in terms of her enemies, and she can often be cruel. Typically she enjoys fighting, if only for the fact that she believes it's helping her to restore order to those she's fighting for.
-She hates dogs, they freak her out and she just could 100% do without their existence.
-She adores sweets.
-She's a terrible cook, but she tries anyways. Yet, somehow is quite proficient in baking.
-Loves to dance, and tends to prefer traditional forms of dancing.
Eris's parents lived in Xipilkha in one of the many forests. She was raised there for the first few years of her life until they moved to a small village where she met her first good friend. The two of them grew up, grew close and the two girls were basically like sisters.
Eris's view on the world began to change when that friend was killed. It was an accident, miscalculated. Eris had made the wrong move without thinking, and as a result, her friend's life was ended and Eris herself didn't get away unscathed. One mistake, she moved too fast, didn't think and her closest friend had paid the price.
Shortly after, she had begun to train more aggressively, and her parents had thought it would be good to send her to Crux. She worked hard to prove herself, honing her skills and getting stronger, learning how to be patient and calculating to avoid another loss like she'd experienced. She refused to let disorder and impatience break apart the world she had grown to love.
For a while, she became a commander, working hard to achieve peace and keep people safe by whatever means necessary. Some called the Crux radicals, brutal, extreme, but if it was going to protect the people, she would obey.
Megalomania was created by the staff team with inspiration from various magic/fantasy series. The skin was coded by Hiraeth exclusively for Megalomania using Merc's push sidebar, Black's formatted code/quote blocks, and posiden5665's default avatar code. The banner was drawn by -2x2-. Icons/macros were provided by FontAwesome. All characters, concepts, and other written works belong to their respective posters. Plagiarism will not be tolerated.