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Altera - Type-Moon
-tends to wear as little as possible in order to utilize certain abilities to the fullest.
-sometimes seen wearing a couple of explosive collars that belonged to the friends she was forced to kill. They're disarmed, of course.
-her fingernails are long and coloured black.
Ea: a Weltschmerz-crafted "longsword". The "blade" is formed of tri-coloured (red, blue, green) bands of special quartz that can absorb sun and moonlight. With enough exposure to either, the bands begin to glow, signifying that the sword is ready. Inanna can keep the absorbed light on the sword to give it cutting/burning capabilities or she can flick a switch at the hilt to fire off bursts of it - which obviously depletes the energy faster.
If she runs out of light and has to recharge, Inanna can still use the Ea as a blunt-force weapon given the immense weight behind it.
Enforcer Physiology: as an Enforcer, Inanna has ETC flowing through her veins at all times. Because of this, she's far superior to humans physically. Her strength far outclasses her stature and she can move uncannily fast even while carrying a heavy weapon.
Inanna's body was built specifically for combat and doing as much damage in as little time as possible. The idea is that she won't sustain significant damage, and so she has little in the way of regenerative capability. Other than the fact that she can recover from any injury given enough time, her healing isn't much faster than a human's. However, she somewhat makes up for this with her unnaturally hard body. Bellicosa and enchanted weapons can get through it, but regular blades will likely break before she does. She can push her strength to the absolute limit without breaking bones or doing any notable damage to herself.
The pale lines on Inanna's body begin to glow a pulsing red in response to how hard she pushes her physical strength. While the rest of her body retains its usual constitution, the "lines" become impossibly hard, red-hot, and will burn right through those unlucky enough to touch them.
It's also notable that Inanna can't take a serious hit. Her makeup has made her unused to pain so if someone does manage to inflict notable injury, she's likely down for the count.
Anti-magic Shroud: Inanna is capable of disallowing the use of sillage over a large area. It presents as a translucent white barrier that resembles a curtain when it first falls. Those inside cannot activate sillage-based abilities. It doesn't drain sillage, but blocks its use entirely. It's a very taxing ability and she generally can't cover more than 100 feet without being rendered completely immobile.
Those who escape the barrier immediately regain the use of their magic, but will experience a burning pain when casting if they were blocked for more than a few minutes.
Specific Trait: Cosmic Energy: Inanna can manipulate space and the energies associated. She can create portals to anywhere in Sium along with traveling to Alptraum (though where she drops in this case is completely random). In addition, she can manipulate cosmic energy to achieve a variety of different effects including: forcefields, meteor showers, auras, lasers, flares, and radiation.
It's notable that her power takes on a different temperature at night, when the moon is visible. Whereas her sunlight-powered attacks burn, the moonlight energy is freezing cold.
While using this ability, Inanna generally has to use her sword as a "wand" to aim her attacks. It gives her a mage-like appearance and so she tries to avoid using it if possible.
- insecure and prone to jealousy. She often compares herself to others and blows things way out of proportion. Inanna's particularly competitive towards the other enforcers, often wondering why she was the only one made with "unlucky" red eyes and a small stature. Was she a mistake? Did father secretly hate her? Or was she overthinking it?
When it comes to her sisters, it's more admiration than anything else. Inanna wishes she could be like them.
- tends to keep things bottled up. Avoids talking about her feelings at all costs as she doesn't want to look weak.
- bad at talking in general, having a limited vocabulary due to her age. She can speak relatively normally, but complicated words and ideas escape her. She won't voice concerns unless she's absolutely certain that she's in the right, and since she second-guesses herself so often, she usually stays quiet and follows orders perfectly.
Much like the other enforcers, Inanna was created in a Weltschmerz lab. She doesn't remember anything about the event that marked the beginning of her existence, however. Her first memory is of waking up in a white room. Her legs were shaky, but she was able to walk. When she finally reached the door, she saw her reflection in the window. Even knowing nothing of the world, she abhorred the sight of the red eyes staring back. They weren't normal. They were wrong and evil. Why was she created to look this way?
As months went by and she learned the ideals she was created to stand for, she pondered this often. Eager to please and make up for any shortcomings she had, Inanna learned quickly. She was taught what she needed to know: language, facts about the world, her duties, and the dangers of magic. Inanna came to the conclusion herself that when Weltschmerz finally realized their collective goal, she'd be tossed aside. After all, it'd be hypocritical of them to keep an abomination like her. She wasn't human. Still, she adopted these ideals as her own. She didn't know why at the time. It's difficult to form one's own opinion while being spoonfed specific pieces of information.
Inanna's specific trait didn't manifest until she was two years old. This was the first time she was let outside and exposed to sunlight. She manipulated it out of instinct, and from then on, her teachings were geared more toward combat and learning more about her abilities. In that moment, Inanna was extraordinarily happy to learn she wasn't a failure.
At the age of four, Inanna was sent on a mission that would determine whether or not she was ready to take on the full duties of an enforcer. She was to hunt down and kill two escaped ephemera. Their handlers were unable to activate their collars due to their location in a crowded city.
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