original dark fantasy
Practice of Sedition
In a world built upon a foundation of conflict, the past year has been notably violent. As Crux Fidelis, the Crusaders and ruling faction of Sium, suffer heavy losses from a particularly bloody Aphelion, other factions are emboldened to take action. Despite being allies, Weltschmerz's ambitious and duplicitous nature sees them taking bigger risks which threaten to break their alliance. All the while, Apocrypha continues to gain public sympathy and support while the Black Sun Cabal and Poena Damni continue to wreak havoc. As Sium races towards yet another conflict, it’s evident that a war lurks on the horizon.

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“Edge Champion”
Do you remember last December? One promise ruined everything.
Sep 20 2016, 09:15 PM
Sushi Slut
398 posts
currently Online
played by Hiraeth

The Rebels
While some would call Apocrypha a ‘rebellion’ many would argue it is something more than that. Created by those who survived Crux Fidelis’s purge of the old monarchy, these people claim to fight for hearth and home. Bits of historical revisionism have left the truth of the past skewed, with the outcome being obvious but the events leading up to the downfall of the monarchy being contested. For years, the old monarchs had protected Sium before the gift of Sillage and the rise of Crux Fidelis by making deals with demons that compromised their own souls. In many ways, some would call them martyrs who gave their all to protect Sium, only to be betrayed by Crux Fidelis when they saw they could seize. To many members of Apocrypha, Crux Fidelis is founded on manipulation and betrayal. They would argue that Crux Fidelis’s questionable methods – the usage of mind control to excommunicate people from society and mandatory enlistment, to name a few – as well as the secrets they keep – the identity of the Pontifex and the existence of Bellicosa – mean that Crux Fidelis can never be trusted. Many defectors from Crux Fidelis and their detractors have found a home in Apocrypha – a group who claim to resist the Cross’s totalitarian regime while also striving to bring peace and harmony to Sium.

For those who left Crux Fidelis, renouncing The Cross and the Pontifex, the Anathema magic no longer affects them. This has its pros and cons. There's a fair chance of at least a few Anathema residing in Apocrypha, but they won't be pursued by their comrades. However, the disloyalty causes the Bellicosa to lash out at their wielders, leaving a burning pitch-black brand of some sort somewhere on their body and then disappearing. This brand is commonly referred to as "Stigmata". The branded are left powerless and marked as traitors. Usually, those who defect have already contacted Apocrypha beforehand and can make it to safety before the Cross can get to them.

Most of the people who joined Apocrypha without any prior connection to Crux could be mistaken as any other person, with quite a few of them still having day jobs and the like. While they do not have a mandatory uniform and there isn't a complicated hierarchy of ranks in Apocrypha, each province does have its own director who handles executive matters. But, more importantly, keep in contact with the remnants of monarchy who are the main ones backing the rebellion. Very few people are aware of this, with only the directors, demon knights and perhaps a trusted assistant or the like having knowledge of this.

In stark contrast to the Cross' divine weapons, the members of Apocrypha make pacts with demons, using their infernal powers to fight. Those who want to participate in combat will often make pacts with demons who lend their power to them in return for a variety of things such as ownership of their soul upon death, a sustained amount of sillage/life force, etc.

HQ location: multiple small HQs scattered in each province

The Directors - While Apocrypha doesn't operate under any one leader, there are four people who have a large say in what goes on in any certain region of Sium. These powerful rebels are known as Regional Directors, and they are exactly what they sound like.

In order to stay out of danger, Apocrypha is spread out over all of Sium, which makes large scale communication difficult. It is a Director's role to oversee and command the operations of Apocrypha members in their region. They also communicate with other Directors to keep some form of order among the faction.

Goals & Duties: The Directors, like most of Apocrypha, have demon contracts which empower them to fight. But more than that, they're also extremely social people. Not only are they tasked with managing the various rebels, bases and other resources of Apocrypha, it's not unusual for them to convert people to the rebel's causes. Not all have to be extremely dangerous combatants, but because of this they tend to have a pretty big workload.

Demon Knights - Arguably the strongest, deadliest and most dangerous members of Apocrypha. The most notable thing about them, right off the bat, is the fact they all have powerful contracts with Arch-Demons. The price of these contracts tend to be quite high due to how much power they give, to the point it could completely strip someone of their humanity. These Arch-Demons are all aligned with the old monarchy, being loyalists who were defeated and sealed away by Crux Fidelis. But despite their willingness to make contracts with humans for the sake of restoring the monarchy, the side effects of these contracts can't be ignored. It could be argued the threat they pose are part of what prevents Crux Fidelis from completely crushing the rebellion.

Goals & Duties: As the above states, these people are extremely powerful and dangerous. As such, they tend to be wherever they're needed - fighting fights, protecting the remnants of the monarchy or just completing difficult assignments. They're all nomadic, moving from Apocrypha base to Apocrypha base, so it's hard to ever really pin down where they're going to be.

“God of the Birds”
Sep 2 2017, 11:58 PM
Bird Person
142 posts
currently Offline
played by

Post below to reserve a spot. Reserves last one week.

Regional Directors
Seracier: Open
Pluviall: Reinier Pyrus
Xipilkha: Mikhail Hildebrand
Zhyphire: open
Demon Knights
Seracier: Sage Izoard
Pluviall: Roux Zaynesworth
Xipilkha: open
Zhyphire: open

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