megalomania
original dark fantasy
Practice of Sedition
In a world built upon a foundation of conflict, the past year has been notably violent. As Crux Fidelis, the Crusaders and ruling faction of Sium, suffer heavy losses from a particularly bloody Aphelion, other factions are emboldened to take action. Despite being allies, Weltschmerz's ambitious and duplicitous nature sees them taking bigger risks which threaten to break their alliance. All the while, Apocrypha continues to gain public sympathy and support while the Black Sun Cabal and Poena Damni continue to wreak havoc. As Sium races towards yet another conflict, it’s evident that a war lurks on the horizon.



 
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 ᚲᚨᛚᛞᚨᚱᛟᛋᛋ, Viking Settlement Devel
Astrid Sigvard
“Magnhild”
Some people are lost in their fires, others are forged in them
Astrid Sigvard
Aug 22 2017, 11:13 AM
Quote
Freelance
shieldmaiden
human
16 posts
currently Offline
played by Lorelei


user posted image


Roster

Hades Blackfyre (Jarl's son/warrior)
Astrid Sigvard (Shieldmaiden/Farmer)
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Astrid Sigvard
“Magnhild”
Some people are lost in their fires, others are forged in them
Astrid Sigvard
Aug 22 2017, 04:33 PM
Quote
Freelance
shieldmaiden
human
16 posts
currently Offline
played by Lorelei


Kaldaross

Jarl: The jarl and his family is in charge of everything in the village. They oversee punishment and judgement of crimes, they are in charge of making sure enough food is stored and distributed, to ensure that their fighters are up to par and organize raids as well as dole out the raids rewards properly.

A change of jarl only happens when the current one dies. Even their family doesn't automatically get to take over if anyone claims to want to position. If the jarl dies for any reason and someone stands up asking to be the next, then the family can either step aside peacefully or someone in the family can refuse and the two would do battle to the death. This battle can also be instigated before a jarl is dead (although it is considered shameful to challenge a jarl who is too old to properly fight). In this case, the current jarl and the challenger would fight and the losers family would be shunned. This is because either A) the challenger fails and his family is seen as traitorous for doubting the current jarl, or B) the jarl's death leads to his family being seen as weak and unable to protect the people.

Religion: The viking people of Kaldaross believe in a myriad of different gods and goddesses. While in Sium they aren't real (as the site rules dictate there are only two real deities), they're unaware of this and base everything they do on their gods and gaining glory before death.

There are often rituals and feasts offered up for the gods, sacrifices and everything for various reasons such as births, asking for healing, to celebrate special occasions, etc.

When a child becomes of age they are sent up to a temple in the mountains where carvings of various gods are, and there they spend three days in simple prayer before making the long journey back home.

Jobs: There are various jobs one may find themselves in. The people are farmers, who trade and help each other, but there are more things to do! You could be a warrior who goes on raids (shield maiden for women), a blacksmith, a home builder (and other goods), a seer, servants to the jarl and others deemed wealthy enough to have them, etc. The villagers may also have slaves taken from raids, who could either remain slaves or become more a part of the community.

Crimes: Crimes are dealt with collectively and by vote. Despite this, the jarl can override a vote if he so wishes, but doing so can be seen as betrayal of his people's trust. When a crime is committed, the criminal would be brought into the jarl's home at a certain time of day where everyone would gather. The person turning in the criminal would explain what crime was committed and offer any form of proof. Then, the jarl will ask for a raise of hands for those who believe they should be punished and if it is anonymous, he will decide on a proper punishment. If it is not, he will defer to his own judgement and decide what to do from there.

Common forms of punishment are forcing the criminal to walk down the main street of the village while villagers throw things such as rotten food or stones at them, torture in ways such as forcing the criminal to walk across hot coals, banishment and in extreme cases, death. The jarl can decide on anything however, and so these will vary greatly.

Role of Women: Women had mixed roles. While in some ways they were treated as equals, being allowed to fight alongside the men and able to do what was considered 'mens work', they were also highly regarded as the head and heart of the home. Women were expected to first and foremost support her husband and look out for the family. They are revered and cared for as they produce children, and any glory your children obtain, is also associated to the mother and father. The opinion of women are often times treasured when it comes to home life as the people believe women have a closer connection to the goddess of home and health.

Role of Men: Men were the protectors. While women could often defend themselves, men were viewed as the main supplier and protector of his family. Most men raid in the hopes of bringing back more goods that will be distributed in hopes of increasing the quality of his family's life. He often did the harder work, such as working fields, building homes, making weapons, etc. Often he was the 'head of the house'who made decisions.

Children: Children are revered among their people for various reasons. They're seen as innocent and pure until they're of age. Any glory and fame the child obtains is also attributed to the parents, and as such children are often viewed as a blessing from the gods. If anyone is to harm a child, they're immediately seen as a criminal and would be brought before the jarl.

Marriage: Marriages are a mix of political reasonings as well as for love. Often times these are arranged, either because the parents had no more children and want as many grandchildren as possible to make up for it, simply to improve stature and wealth or to settle old feuds and create a peace between family's.

Weddings are typically held outside or in the Jarl's home. Gifts are presented to the gods and the couple goes through a knot tying ceremony. The whole thing is directed by the Seer and upon being married, the couple will stay with the husbands family until the husband is able to build a suitable home for them.

Festivities: The people love telling stories about their gods and celebration. Any excuse to celebrate with food, drink and dancing is something they look for.

Coming of Age: When the children of the village become of age to be deemed as an 'adult', they are sent to the temple to pray for three days and are brought to swear loyalty to their jarl. In this ceremony, you are pledging yourself to the jarl and his family forever and are now able to join in on raids as well as be married and participate in judging criminals. You're considered of age when you reach 13.

Death: Death is seen as a gift, a chance to go to be with the gods and reap your rewards that you accumulated in life from battle and good deeds. If one has died an honorable death (in battle, fighting illness, protecting others, old age, etc), then you are given a proper sendoff where the Seer will say prayers over you to send you safely to the 'other side', a boat will be carved for you where you'll be placed alongside all your earthly treasures and you will be sent to see with a fire arrow to set the boat ablaze. It is believed that anything that goes with you on the boat and is burnt by the fire, will be sent with you to the afterlife.

»
Astrid Sigvard
“Magnhild”
Some people are lost in their fires, others are forged in them
Astrid Sigvard
Aug 22 2017, 05:07 PM
Quote
Freelance
shieldmaiden
human
16 posts
currently Offline
played by Lorelei


The Gods

Below is a list of the various gods and goddesses the villagers worship. I will also tag on a counterpart note that is to help you understand who they're based on in norse mythology.If anyone has others they wish to add, or wish to come up with stories to accompany each god or goddess, feel free to PM them to me.

Yohr: God of war and death. The father of the gods. It's said he has a raven that watches over his people, and thus the villagers often view ravens as good omens. (counterpart: Odin)

Sigmarus: Goddess of the ocean, tide, thunder and weather. (counterpart: Thor)

Middea: Goddess of home, family, fertility and love. (counterpart: Freya)

Eneyr: God of mischief, bad luck, and malice. (counterpart: Loki)

Qermir: The god of light, and health, the healer and protector. (counterpart: Heimdall)

Helaena: Goddess of death and sickness. (counterpart: Hel)

»
Astrid Sigvard
“Magnhild”
Some people are lost in their fires, others are forged in them
Astrid Sigvard
Sep 18 2017, 09:53 PM
Quote
Freelance
shieldmaiden
human
16 posts
currently Offline
played by Lorelei



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