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Aeolian (Ghost Blade)
Clawed bracers -
A few daggers
As a Djinn, she has a plethora of magic that she can call upon, but only for herself and/or for whomever she's deemed as her master. She can only break the bond with her master if that person requests the separation, or they die.
Abilities she can use for herself
Conjuring: Aislynn is able to conjure items at will, but she finds it really difficult to conjure anything large like a house. If she tries to make something so big, she'll often pass out afterwards.
Enhancement: Aislynn is able to enhance abilities, making someone stronger, faster, smarter, etc.
Elemental Magic: Can call upon the power of the elements from fire, earth, water and air to lightning and more.
She can grant wishes to her master, but with a few restrictions. She cannot change anything in the past, cannot bring someone back from the dead and cannot kill someone from a wish.
Any wish that would directly affect a player would need OOC permission such as any form of emotion control, mind control, teleportation, etc.
Drawbacks (how is this not hecking op?)
Often times her wish granting can be complicated and dangerous. If she isn't calm, they can go severely wrong. You could wish for gold and soon a group of bandits could be charging you with golden weapons hellbent on killing you. You could ask for some fire to light your cigar and the whole building could go up in flames. As such, her powers are used moderately and she herself doesn't use them on her own unless otherwise forced to via a wish. Even then, she told her master about the imbalance and unreliability so large scale and dangerous wishes are typically avoided.
She remembered the heat. The desert was her home for the first seventeen years of her life. She learned to hunt, she learned to fight to defend herself. The nights were freezing, and the people would have to huddle into makeshift huts with furs that had been traded or stolen covering them in a desperate attempt to keep warm. During the day the heat was difficult to deal with, but as you grew, you learned, adapted. You learned tricks to keep cool, learned to conserve energy because otherwise it would drain fast beneath the sun.
When she was seventeen, slavers invaded, killing the elderly and taking the rest in chains. They'd fought back, but before long they were being dragged through the deserts, chains shackled to wrists and ankles. Hours went by, and Aislynn was able to feel her energy slowly draining. She got dizzy, her captors refusing to share water. In their opinion, those who couldn't survive the trip weren't worth selling. Suddenly someone came, someone who dispatched of the captors. She passed out, never getting a clear image of her savior except for the stocky build and shock of blonde hair.
When she woke again, she was in Ravanar. Safe. Her savior was there and now, her new life began. All this time she'd refused to deem anyone worthy of holding her in their hands, but now she owed this man her life. He was worthy, and she was more than willing to offer him the chance to have access to her as her master.
Now, she has a life of dancing, singing, fighting, and an overprotective man who adopted her as his own.
Megalomania was created by the staff team with inspiration from various magic/fantasy series. The skin was coded by Hiraeth exclusively for Megalomania using Merc's push sidebar, Black's formatted code/quote blocks, and posiden5665's default avatar code. The banner was drawn by -2x2-. Icons/macros were provided by FontAwesome. All characters, concepts, and other written works belong to their respective posters. Plagiarism will not be tolerated.