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Practice of Sedition
In a world built upon a foundation of conflict, the past year has been notably violent. As Crux Fidelis, the Crusaders and ruling faction of Sium, suffer heavy losses from a particularly bloody Aphelion, other factions are emboldened to take action. Despite being allies, Weltschmerz's ambitious and duplicitous nature sees them taking bigger risks which threaten to break their alliance. All the while, Apocrypha continues to gain public sympathy and support while the Black Sun Cabal and Poena Damni continue to wreak havoc. As Sium races towards yet another conflict, it’s evident that a war lurks on the horizon.
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Forum Topics Replies Last Post Info
Yesterday at 11:36 am by Lorcan in Cream and Sugar
24 threads
196 replies
Seracier is Sium's northernmost province. It is easily the coldest and harshest region, but some would argue that it is also the most beautiful. The southern part of the province is dotted with coniferous forests, steadily giving way to barren, frigid tundra halfway through. Along the coast of the Douglit Ocean is the massive Mt. Glaucia. Her peaks run along the entirety of the north coast as if to protect the inhabitants of Seracier from the ocean's wrath. On average, Seracier gets about six hours of daylight each day, that length increasing to roughly nine hours as one travels farther south. It remains cold in the summer, but the snow will melt for a couple of months, bringing forth a burst of wildflowers.
Today at 12:24 am by Thanikos in A friendly feast
71 threads
559 replies
The eastern quadrant of Sium which is known for its humid, rainy weather and tropical rainforest. The forest is impossibly thick and filled with all manner of dangerous/poisonous creatures, but starts to thin out as one heads toward the coast. The climate becomes milder, but the frequent rain remains. Most of the towns and cities in Pluviall are closer to the coast because it is easier and safer to build there. However, there are rumors of fierce people that live in the tropics. Monsoons and cyclones are common in the summer.
Aug 12 2018, 08:09 PM by Tenuvial in Lakeside wonders
52 threads
449 replies
Xipilkha is the southern quadrant of Sium. It's hot and humid year-round, save for a couple months in winter where the northernmost part of the province gets some snowfall. Geography-wise, it is a mixture of plains and deciduous forests with many rivers running through it. The soil is fertile and this fact along with the humid climate makes Xipilkha a perfect place for agriculture.
Yesterday at 12:58 am by Gertrand Morancy in Ink Blots
47 threads
315 replies
The western province features the most dynamic weather in Sium. The summers are hot and dry whereas the winters are cold with lots of snowfall. A little under half of the province is desert, which then leads into rolling hills and valleys, dotted with copses. Zhyphire is plagued by tornadoes in the early summer.
Aug 10 2018, 09:25 AM by Talitha Vashtiy in Secular Haze
10 threads
66 replies
In certain legends, Empyrean is spoken of as "the highest heaven, said to contain the element of fire". Although this Empyrean is a different place, it is the closest thing to Heaven that Sium has to offer. Situated thousands of feet above the ground, the floating islands are home to some of to Sium's richest and most prestigious figures. It also features a huge and expensive entertainment district that boasts practically any activity anyone could ever want from carnival rides to gambling. Most of the designs of the buildings in Empyrean are similar in appearance to Greek architecture. There are also five islands that orbit it, each one having their own appeal.
Yesterday at 09:46 pm by Yasmayn Sihr in Three Of A Kind
7 threads
59 replies
Alptraum is often referred to as "the realm of the dead". While it's true that most of its population are dead souls, entry into Alptraum is not limited to that particular group. Anything that is able to traverse dimensions could find its way into Alptraum, or guide others into the hellish land. Other than its signature red sky with smoky black clouds, Alptraum doesn't have a static landscape. Everyone sees something different. Existing in Alptraum is like dreaming, but most of the time it is a nightmare. Fears, past memories, and evil spirits will plague astral travelers. This is also where Sins are sent for one week upon death. They retain their powers even while they are dead, and so they search for wayward souls they can torture to sate their boredom.
 

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