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Practice of Sedition
In a world built upon a foundation of conflict, the past year has been notably violent. As Crux Fidelis, the Crusaders and ruling faction of Sium, suffer heavy losses from a particularly bloody Aphelion, other factions are emboldened to take action. Despite being allies, Weltschmerz's ambitious and duplicitous nature sees them taking bigger risks which threaten to break their alliance. All the while, Apocrypha continues to gain public sympathy and support while the Black Sun Cabal and Poena Damni continue to wreak havoc. As Sium races towards yet another conflict, it’s evident that a war lurks on the horizon.
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Race: Warbeast // Age: 226 // Gender: Male // Orientation: ? // Occupation: Dog of War
Freelance, mercenary
6'0 (Human) // 28"x12" (Warbeast)
180lbs // Considerably Heavier (Warbeast)
Face Claim
Bakugou Katsuki
Appearance Extras
- Typically has a muzzle on him at almost all times
- Fenrir's Warbeast Form
With his voice, Fenrir is capable of releasing waves of destructive energy that manifests as auditory distortions. Anything these soundwaves come into contact with are 'distorted' -- be it magic, organic or inorganic substances. This gives his voice a destructive capability -- the downside to this is that he can't control it. Any sound that comes from him will be destructive unless there's something around him that's suppressing magic. This is why he keeps the muzzle that was designed to limit the power of his voice. So long as the muzzle is on, the effective range of his auditory distortions are five meters. Once the muzzle is off, however, the effective range can go up to 500 meters. Still, this wreaks havoc on Fenrir's throat. While this ability is quite powerful, he can't use it for a prolonged time without the muzzle unless he leaves himself unable to talk or make a sound for several days.

Fenrir is capable of creating a veil of Sillage around himself, that manifests more like a blue-tinted aura. As it surrounds his body, it acts in both a defensive and offensive manner. Not only does it provide him some form of enhanced durability -- as it will absorb a portion of all damage he receives -- he can also use concentrate the aura around his fingers and fashion them into sharp claws, allowing him to tear through flesh, bone and even some metals. Fenrir can also cause the veil to expand and grow, while in his human form, and make it take on his true Warbeast form. While only half the size of his true form, he can mentally control it and sometimes he'll just have the veil fight in his stead.

Warbeast Physiology
Having been created and designed for war, Fenrir is constantly in prime physique. He is faster, stronger and naturally more durable than your average supernatural creature. In addition to this, he boasts a heightened sense of smell, eyesight and hearing. This allows him to track almost anyone for up to several miles before he may lose their trail. He boasts a slight healing factor where, so long as he's not fighting and can focus his Ravager veil on healing himself. At will, he can shift into his Warbeast form, which doubles the potency and strength of his abilities.
personality/fun facts
Fenrir is, by nature, a wall. He is someone you can go to talk at. There's a mild apathy that emanates from him in regards to the world around him; he feels out of place and like he doesn't belong, generally. He understands he's a social outcast, especially in comparison to the rest of the Warbeasts due to his status as an Anathema. There's nothing to be done about it, so he's merely accepted the reality of the situation for what it is.

Once defined by his savagery and stoicism, it's easy to say he just doesn't care anymore. In all truth, if it hadn't been for the other Warbeasts, he would have merely retreated from the world -- returning to the snowy plains of Seracier to live out the rest of his days in solitude. Instead, he remains around the others, taking action when they call upon him but otherwise merely 'existing'. Fenrir has little to no interests in anything; he doesn't live -- he exists. Nothing more, nothing less.

Still, that's not to say he is completely devoid of any motivation. The protection of the others is his primary concern. While he doesn't exactly care about himself, he's more than willing to die for the others if the situation calls for it. He understands being an Anathema has marked him with an inescapable death sentence, so he's come to the conclusion that the most value his life can have is to protect and take care of the others.

Fenrir is a very reactionary individual. He doesn't do things unless they're completely necessary, it's a job or just something that's asked of him. Lacking any real drive, Fenrir generally allows life to happen around him and then he merely adapts. He has no real interest in trying to live or do anything because, to him, it's fundamentally pointless. The state of the world is unfamiliar to him, and attempting to integrate into it is pointless because he's an Anathema.
Fenrir doesn't remember where he came from, exactly. All he remembers is his pack; a family of demon wolves that traveled together through the snowy plains of Seracier. Unlike most other demons, they always stuck to themselves, only raiding settlements when they required food to live. They were free and they were wild; without a care for society or its laws, they lived according to their own whims and rules. But slowly, over time, their numbers began to thin.

From in-fighting to demon hunters -- the years weren't kind to them. Soon, Fenrir was left alone. His pack was gone and, over time, he became nothing more than a menace -- a monster parents used to scare their children with. For several years he was hunted and he fought back; destruction was left in his wake and savagery was all he knew.

Eventually, however, he met a man who wasn't afraid of him, but rather displayed a strange empathy and compassion. Fenrir saw the man as family, and through him he gained other 'family'. The loss of one pack had, initially, resulted in Fenrir treating himself as something of a lone wolf. He kept the others at a distance and just minded his own business half the time. Eventually, however, the walls he put between them were slowly whittled down. The others became his family, and upon their master's death, Fenrir stuck with them.

Eventually, Fenrir would even go on to be Anathema'd -- both due to the havoc he wrought in the past and his actions as a Warbeast. However, much like the others, he was frozen for several years. Upon being freed, he somewhat separated from the rest. Not wholly, of course. Rather he merely keeps his distance. While he's still attempting to readjust to the world, he does understand that his status as an Anathema endangers the others. So, unless the Warbeasts actually need his help, he's not really around. He can generally be found by the others if they look for him, but he's somewhat reverted back to his loner nature -- even going so far as to take a majority of his jobs solo.
OOC info
OOC Name: Jageroux
Pronouns: No Information
Contact: No Information
Status: Offline // Last Active: Jul 15 2018, 10:35 PM // Posts: 0 // View All Posts // PM // Plotter
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